Tips for completing Mage Knight: Apocalypse - Basic Missions # 041

Energy type: arc (electric)

Super: Arc Staff - The hunter pulls out an electrified staff, which he can use to perform several different attacks on enemies at short and medium ranges. When using Super, it is worth using evasion more often than running straight at the enemy. This will allow you to reduce the distance to the target relatively safely. The staff can also be used in different ways, activating various attacks and combos. Here they are (using the example of a PS4 controller):

[R1] - basic attack

[R2] - After a swing, the staff generates a shock wave that stuns the enemy at a certain distance.

[R1], [R2] - after the first blow, the Hunter is immediately hit by a shock wave.

[R1], [R1], [R1] - a triple blow that ends with the cane hitting the ground.

[R1], [R1], [R2] - the triple blow ended with a powerful blow, generating an energy explosion around the stick and a shock wave running in a straight line.

In the air [R2] - The Hunter hits the ground with his staff and deals powerful damage to the area.

In the air [R1], [R1] - The Hunter strikes twice, the second one by rotation, which leads to a long-range horizontal attack around the character and prolongation of the flight itself.

In the air [R1], [R1], [R2] - similar to the previous one, except that the last blow is a powerful blow to the ground, causing an attack on the area.

[circle] - evasion, after which you can attack with a staff

Class skill:

Marksman's Dodge Hunter automatically reloads the weapon he is holding when dodging. This is a great patent if you want to keep the rhythm of the battle and sometimes you can arrange 1-on-1 PvP matches.

The player's evasion is a nimble evasion that complements the melee attack energy when approaching enemies. It is suitable for aggressive combat with several opponents at once.

Jump:

High jump - the second jump into the air is much higher. It's mostly useful for intelligence purposes.

Strafe Jump - with the second jump, the Hunter has a greater influence on the direction of flight. Mostly good in PvP, where the attacking opponent is easier to confuse.

Triple jump - In addition to the second jump, the Hunter can perform a third jump. This jump will be a better choice 90% of the time than the other two.

Passive abilities:

The Way of the Warrior

Combined Strike - after killing an enemy with a melee attack, health regeneration is triggered and damage is temporarily increased. Good melee ability.

Deadly Reach - evasion increases the range of melee attack. It works well when you need to reduce the distance to the enemy and attack aggressively. Com uma reputação de transparência, integridade e excelência em atendimento ao cliente, a 5555bet-br.com é uma escolha popular entre os apostadores brasileiros. Com uma ampla cobertura de eventos esportivos, odds competitivas e uma variedade de jogos de cassino emocionantes, a plataforma oferece uma experiência de apostas completa e satisfatória para seus usuários.